Geography

The lands of Interphaze are made of diverse terrain. The northern region is a nearly unlivable stretch of frozen icy tundra. Less harsh pockets are inhabited by humans who call themselves Vikings or Barbarians, tough races with more loosely defined social groups.

The Dragonspine Mountains comprise the eastern border of the Kingdom of Interphaze. The Dwarves inhabit the middle stretch of this mountain range, from Dwarf Mountain south, staying primarily in the tunnels and caves below ground. Giants also roam these hills in singles, pairs, or more rarely; small groups. They are a contrary people, difficult to get along with for any length of time, even among their own people so they tend not to form any permanent communities.

In the swath of forest call Lumahreia at the base of the mountain range is the seat of the Elven kingdom. It is crowned by the great and beautiful city Miruinel, also called the City of the Elves. While the two nations have clashed politically in the past, there is currently a tenuous peace fostering relationships of travel, commerce, and intermarriage.

Beyond these mountains in the north, lies the immense Crimsondusk Forest which is inhabited by Orcs and considered only navigable by Orcs. It is said in places the trees grow so thick the sunlight cannot penetrate to the forest floor.

To the south, the Sea of Grass is a massive plain with little shelter from the elements and wild beasts. The myths say the Gypsies once called this land their home before the expanding desert to the south pushed the people to move to a transient life style to survive. Forced to deal with more drastic conditions and the widening canyon of World’s Edge, the formerly sustainable farmlands were cut into small pieces and much of the good top soil was washed away. Descriptions of the lands beyond are often contradictory and it is believed that no one now alive has ever set foot on the other side of the canyon.

The main lands of Interphaze are touched equally by the four seasons. Formal court is held in the early spring of each year at the castle Tar Seath. The central regions from the sea to the mountains are the most densely populated. There are open fields, small pockets of forest, and fertile rivers cutting lazily through the lands. Humans find the center regions of the land to be a very comfortable climate, perfect for producing the grain that so many in the country rely on as a staple. Newtown is a thriving walled city, bustling with trade coming from sea through Bayport and via road from many other areas of the kingdom. Many races, including half bred peoples intermingle freely through-out the land.

Most of the oldest, largest trees not just in the land, but in the known world grow in the Druid’s Grove forest, including the fabled “Tree of Life”. This is a sacred space and the only non-denizens of the Grove allowed to enter are highly honored guests, sworn to uphold the peace and sanctity of the space.

Bogshead is a boggy, marshy area without enough stability for constructing standing or lasting buildings or roads that do not sink into the swamp. The Fae-Realm seems to overlap the normal Plane in this area, allowing citizens of both worlds to occasionally cross between realms.

The Ogres come from the far south and east, along the coast and traveling east along Big Shinywater River, sometimes nicknamed by the Ogres “Big Shiny-wart River.”

Sprawling out from Kenderhome reside another people of shorter stature; the Kender and Halflings. These small, exuberant people thrive here though they sometimes encounter prejudice in other areas when the venture forth in search of adventure or shiny treasure. Where their settlements run into those of the Ogres, their towns and bloodlines often meld to produce Kenogres who are considered to have either the best or the worst traits of both races, depending upon who is asked.