Fortune tellers, illusionists, astral communers, mind flayers…Psions have worn many different names throughout the years.  Whatever you call them, their mental prowess is unmatched.  Psions work their magic through their connection to higher forces.  They can play tricks on the unguarded mind, see glimpses of the future, and harness their energy to manipulate and control objects from afar.  When it comes to sheer mental aptitude, none are as adept as the Psion.

Attack: Medium
Accuracy: High
Defense: Low
Resistance: High

Tough: Low
Quick: Medium
Mind: High

Hit Points: Low
Maximum Energy Points at 20th Level: 131

Weapon Proficiencies: Light
Armor Proficiencies: None

Allowed Alignments: Any

GRANTED ABILITIES

Psionic Spellcasting

Tier 1

Psion may cast Psion spells of level equal to or lower than his Psion level. Casting a spell costs EP equal to its level. If the Psion’s spellbook is not in his possession, the Psion may not cast spells.

Cost: (Spell Level) EP
Activation: Per Spell Card
Duration: Per Spell Card
Ability Check: Per Spell Card

Spell Descriptors:

Psion spells must attach one of the following Descriptors:
[Life] [Peace] [Knowledge] [Order] [Fate] [War] [Death] [Luck] [Obfuscation] [Chaos] [Force]

View the Basic Psion Spell Book

SELECTABLE ABILITIES

Psions gain selections at levels 1,3,5 // 6-12 // 13-19 // 20

Spell Research

The Psion has spent time studying the mystic nature of the universe and has discovered new ways to channel its energies by casting spells.

Tier 1 – Research (Levels 1-5)

The Psion spends EP to submit a Tier 1 Spell Research Request. This may be performed once per Phaze. Spell research occurs between Interphaze Events, with the newly researched spell becoming available to the Psion at the next Event the Psion attends.  Final spell level will be between 1 and 5.

Cost: 2 EP
Activation: Ritual; may only be performed once per Phaze
Duration: Permanent
Ability Check: None

Tier 2 – Research (Levels 6-12)

The Psion spends EP to submit a Tier 2 Spell Research Request. This may be performed once per Phaze. Spell research occurs between Interphaze Events, with the newly researched spell becoming available to the Psion at the next Event the Psion attends.  Final spell level will be between 6 and 12.

Cost: 7 EP
Activation: Ritual; may only be performed once per Phaze
Duration: Permanent
Ability Check: None

Tier 3 – Research (Levels 13-19)

The Psion spends EP to submit a Tier 3 Spell Research Request. This may be performed once per Phaze. Spell research occurs between Interphaze Events, with the newly researched spell becoming available to the Psion at the next Event the Psion attends.  Final spell level will be between 13 and 19.

Cost: 14 EP
Activation: Ritual; may only be performed once per Phaze
Duration: Permanent
Ability Check: None

Tier 4 – Signature Spell

The Psion chooses one spell from her spell book to improve to a “Signature Spell.” Improvement occurs between Interphaze Events.  The Signature Spell is increased to 20th Level, Attuned to the Psion, and cannot be copied, transferred, disseminated, or otherwise removed from the Psion’s spell book.  The Psion may only have 1 Signature Spell.  If the Psion loses this skill by any means, she loses the Signature Spell as well.

Cost: Permanent EP reduction of 15
Activation: None
Duration: Permanent
Ability Check: None

Medium Weapon Proficiency

Tier 1

The Psion gains proficiency with medium weapons.

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Save Bonus

These grant a bonus to the relevant save.  Bonuses must be taken in order and at their requisite Tier level.  However, for the purposes of EP cost they are all considered Tier 1 abilities.

Tier 1 – Mind Bonus

Psion gains a +5 to Mind save

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Tier 2 – Quick Bonus

Psion gains a +5 to Quick save

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Tier 3 – Tough Bonus

Psion gains a +5 to Tough save

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Extra EP

This ability may be taken multiple times.

Tier 1

The Psion gains a permanent addition of 2 EPs.

Cost: None
Activation: None
Duration: Always On
Ability Check: None

Fortune Telling

General Notes: This tree may be taken multiple times, each time applying to a new area of Fortune Telling.  A Psion who focuses on Fortune Telling spends much of their time meditating on the future. Their insight into what will be happening is very accurate. When selecting abilities from the tree below, the Psion identifies an area of focus that the skill applies to from the following list:

  • Heroes of Interphaze
  • Items of Power
  • Creatures of the Material Plane
  • Cultures and Etiquette
  • The Ethereal Realm
  • Geography, Geology, and Herbology
  • Obscure and Ancient Spell Casting
  • Cosmology and Astrology

Tier 1 – Future Foreseen

Psion begins play with one piece of Foresight in her chosen area, and relevant to the current story arc. This skill may be taken multiple times – either in the same area of study or multiple areas. Each time it is taken an additional piece of the future is known.

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Tier 2 – Prophecy

Psion begins play with 1 Prophecy about a specific target in their area of study (e.g. a specific hero of Interphaze, or a specific artifact).  The Psion must submit the target of their meditation with character registration for this skill to be active.

Cost: Permanent EP reduction of 5
Activation: None
Duration: Always On
Ability Check: None

Tier 3 – Fortune Reader

Psion spends EP and ritual time to divine whether a specific target is related, or part of, a Foreseen Future or Prophecy.  If the target is related, the Psion also knows how the target is related.  For example: a tarot reading might reveal that the Dwarven Barkeep is destined to run into the Axe of Dwarven Might in the future.

Cost: 14 EP
Activation: None
Duration: Always On
Ability Check: Accuracy vs. CL 15: negates

Uncanny Foresight

General Notes: The Psion has the uncanny ability to sense when they need to conserve energy for the future.  They are skilled in holding their resources in reserve and using them when the timing is exactly right.  All skills in this tree require the Psion to use a Concentration Action.

Tier 1 – Keen Foresight

Psion spends EP and Concentrates to gain the ability to choose when to act in every count.  This ability remains in effect while the Psion concentrates, and for 1 count after the Psion ends her concentration.

Cost: 2 EP
Activation: General Action
Duration: Concentration + 1 count after Concentration ends
Ability Check: None

Tier 2 – Natural Foresight

Psion spends EP to delay the initiation of a spell she has just finished casting.  This spell does not trigger as long as the Psion Concentrates on delaying it.

Cost: 7 EP
Activation: None; must be activated on last count of spell casting
Duration: Concentration
Ability Check: None

Tier 3 – Remarkable Foresight

Psion spends EP and Concentrates for 1 count, gaining both an additional General Action and the ability to choose when to act in the count following.

Cost: 14 EP
Activation: General Action
Duration: Instant; ability initiates 1 count following activation
Ability Check: None

Tier 4 – A Moment Foretold

Psion spends EP and Concentrates for 1 count.  In the count that immediately follows, Psion must sacrifice all actions except 1 General Action.  Psion may choose when to act in the following count.  This action may not be negated, redirected, retargeted, or otherwise interfered with by any means.  Psion gains a +5% bonus to this action.

Cost: 20 EP
Activation: General Action
Duration: Instant; ability initiates 1 count following activation
Ability Check: None

Descriptor Aptitude

This ability may be taken multiple times.

Tier 1

Psion may select one descriptor from the descriptors listed below.  Abilities that list “Require Descriptor Aptitude” may only be used with descriptors selected by this ability.

[Life] [Peace] [Knowledge] [Order] [Fate] [War] [Death] [Luck] [Obfuscation] [Chaos] [Force]

Cost: Permanent EP reduction of 1

Activation: None

Duration: Always On

Ability Check: None

Spell Strengthening - Requires Descriptor Aptitude

Tier 1 – Resilient Spells

Psion’s Descriptor Aptitude spells leveled 1-5 may only be negated by Level 6 or higher Negate effects.

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Tier 2 – Eased Spell Casting

Psion’s Descriptor Aptitude spells cost 2 EP less than normal (minimum 1).

Cost: Permanent EP reduction of 5
Activation: None
Duration: Always On
Ability Check: None

Tier 3 – Quickened Spell Casting

Psion’s Descriptor Aptitude spells gain a -1 count casting time reduction (minimum 1).

Cost: Permanent EP reduction of 10
Activation: None
Duration: Always On
Ability Check: None

Tier 4 – Innate Spell Casting

Psion’s Descriptor Aptitude spells now require no casting method other than Only Thought.

Cost: Permanent EP reduction of 15
Activation: None
Duration: Always On
Ability Check: None

Spell Protections - Requires Descriptor Aptitude

Tier 1 – Iron Will

Psion gains a +10 bonus to Resistance vs. Descriptor Aptitude.

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Tier 2 – Repel Spell Effect

Psion spends EP to Negate 1 magical Descriptor Aptitude effect that is either currently affecting her, or is about to affect her.

Cost: 7 EP
Activation: General Action
Duration: Instant
Ability Check: None

Tier 3 – Focused Resistance

Psion spends EP and Concentrates to become immune to magical Descriptor Aptitude effects for as long as her Concentration remains.

Cost: 14 EP
Activation: General Action
Duration: Concentration
Ability Check: None

Tier 4 – Spell Immunity

Psion always completely negates magical Descriptor Aptitude effects that would otherwise affect the Psion.

Cost: Permanent EP reduction of 15
Activation: None
Duration: Always On
Ability Check: None

Spell Extension - Requires Descriptor Aptitude

Tier 2 – Maintain Spell Effect

Psion spends EP to extend a Descriptor Aptitude spell she is casting with Duration: Encounter to Duration: Concentration.

Cost: 7 EP
Activation: General Action
Duration: Instant
Ability Check: None

Channel Magic - Requires Descriptor Aptitude

Tier 1 – Short Range Light Channeled Attack

Psion may make a Descriptor Aptitude attack at short range for 1 damage that bypasses armor, using a Readied focus object.

Cost: Permanent EP reduction of 1
Activation: Martial Action
Duration: Always On
Ability Check: Accuracy vs. Resistance(Quick): negates

Tier 2 – Long Range Light Channeled Attack

Psion may make a Descriptor Aptitude attack at long range for 1 damage that bypasses armor, using a Readied focus object.

Cost: Permanent EP reduction of 5
Activation: Martial Action
Duration: Always On
Ability Check: Accuracy vs. Resistance(Quick): negates

Tier 3 – Long Range Medium Channeled Attack

Psion may make a Descriptor Aptitude attack at long range for 3 damage that bypasses armor, using a Readied focus object.

Cost: Permanent EP reduction of 10

Activation: Martial Action

Duration: Always On

Ability Check: Accuracy vs. Resistance(Quick): negates

Tier 4 – Long Range Heavy Channeled Attack

Psion may make a Descriptor Aptitude attack at long range for 5 damage that bypasses armor, using a Readied focus object.

Cost: Permanent EP reduction of 15
Activation: Martial Action
Duration: Always On
Ability Check: Accuracy vs. Resistance(Quick): negates

Enhance Channeling - Requires Channel Magic

General Notes: The Psion’s intense focus on mental and astral energies allows her to enhance her Channel Magic ability.  These abilities may be taken independently; each ability augments the Channel Magic ability to also deliver its effect along with the Channeled Attack.

Tier 2 – Strike the Spirits

Psion’s Channel Magic may now Touch Ethereal.

Cost: Permanent EP reduction of 5
Activation: None
Duration: Always On
Ability Check: None

Tier 2 – Dazing Strikes

Psion’s Channel Magic now Stuns the target for 1 count.

Cost: Permanent EP reduction of 5
Activation: With Channeled Attack
Duration: Instant
Ability Check: Accuracy+Mind vs. Resistance(Tough): negates

Tier 3 – Stunning Strikes

Psion’s Channel Magic now Stuns the target for 1 encounter.

Cost: Permanent EP reduction of 10
Activation: With Channeled Attack
Duration: Encounter
Ability Check: Accuracy+Mind vs. Resistance(Tough): negates

Fortified Mind

Tier 3 – Extra Concentration

Psion now gains an additional Concentration for casting, activating, or maintaining Psion Spells and Class Abilities.

Cost: Permanent EP reduction of 10
Activation: None
Duration: Always On
Ability Check: None

Tier 4 – Fortified Concentration

Psion’s Concentrations for casting, activating, or maintaining Psion Spells and Class Abilities are no longer disrupted by taking damage.

Cost: Permanent EP reduction of 15
Activation: None
Duration: Always On
Ability Check: None

Astral Projection

General Notes: The Psion’s spirit becomes attuned to the Ethereal Realm, and gains the ability to interact with it in increasing levels.

Tier 1 – Glimpse the Ethereal

Psion spends EP to align her consciousness with the Ethereal Realm.  She may see the rough size and shape of creatures in the Ethereal realm, though they may not identify these creatures.

Cost: 2 EP
Activation: General Action
Duration: Encounter
Ability Check: None

Tier 2 – See the Ethereal

Psion spends EP to align her consciousness with the Ethereal Realm.  She may now see creatures in the Ethereal realm with clarity, being able to both see and identify them.

Cost: 7 EP
Activation: General Action
Duration: Encounter
Ability Check: None

Tier 3 – Spirit Travel

Psion spends EP to split her consciousness from her body and travel freely on the Ethereal Realm.  While in this form, the Psion exists as a spirit, with a thin ethereal cord connecting her spirit to her body, and loses the ability to interact physically with outside sources.  The Psion’s body remains in a coma-like state.  The Psion may not move further than 15 steps from her physical body.

Cost: 14 EP
Activation: General Action
Duration: Encounter
Ability Check: None

Psychic Medium

General Notes: The Psion has gained the ability to form mental links with denizens from other planes, eventually being able to channel their essence and manifest them in the physical world.

Tier 1 – Contact Extra Planar Being

The Psion spends EP and Ritual time to mentally link with a denizen of another plane.  This allows the Psion to communicate with the denizen, though grants no control over the denizen of any kind.  If the Psion does not call a denizen by their True Name, they lose all control over the denizen contacted.

Cost: 2 EP
Activation: Ritual Action
Duration: Encounter
Ability Check: Accuracy vs. Resistance(Mind): negates

Tier 2 – Research Extra Planar Being

The Psion spends EP to research the True Name and Ritual method for contacting and interacting with a denizen of the Ethereal or Outer Plane.  This ability may only be used once per Phaze, and research is completed between Phazes.

Cost: 7 EP
Activation: Ritual Action
Duration: Permanent
Ability Check: None

Tier 3 – Channel Extra Planar Being

The Psion spends EP and Ritual time to act as a physical vessel for a Denizen for whom she knows the True Name and Ritual method for contact.  While acting as a vessel, the Psion is possessed by the denizen who controls the Psion’s movement and speech.  The Denizen may cancel this effect at will.  The Denizen may attempt to control Psion’s actions by making an Accuracy+Mind vs. Resistance(Mind) check; this may only be attempted once.  This effect lasts for as long as the Psion concentrates.  The Psion may make an Accuracy+Mind vs. Resistance(Mind) check to end this effect if her actions have been usurped.

Cost: 14 EP
Activation: Ritual Action
Duration: Concentration; a successful Accuracy+Mind vs. Resistance(Mind) check by Psion discharges this effect (if control has been usurped)
Ability Check: Accuracy+Mind vs. Resistance(Mind): negates

Tier 4 – Summon Extra Planar Being

Psion spends EP and Ritual time to summon a Denizen, whose True Name and Ritual method for contact is known, to the Physical Realm.  The Denizen remains in the Physical Realm until the next sunrise.  This ability does not confer any ability to control the Denizen.  The Psion may make an Accuracy_Mind vs. Resistance(Mind) check to end this effect early, but may only attempt this once.

Cost: 20 EP
Activation: Ritual Action
Duration: Day; a successful Accuracy+Mind vs. Resistance(Mind) check by Psion discharges this effect (may only be attempted once)
Ability Check: Accuracy+Mind vs. Resistance(Mind): negates

Mental Targeting

General Notes: The Psion has cultivated the ability to train her attention on specific targets, increasing their effectiveness against these targets.

Tier 1 – Watch Target

Psion spends EP to mark 1 target as “watched” by the Psion for the rest of Phaze.  The Psion may remove this mark at will.  Watched targets are susceptible to effects that affect “watched” marked targets.

Cost: 2 EP
Activation: General Action
Duration: Phaze; Psion may end this effect at will
Ability Check: Accuracy vs. Resistance(Mind): negates

Tier 2 – Detect Watched Target

Psion may detect and identify marked targets even when they are invisible, hidden or concealed.

Cost: Permanent EP reduction of 5
Activation: None
Duration: Always On
Ability Check: None

Tier 3 – Speedy Casting Against Watched Target

Psion’s spells vs. Marked Targets gain -1 Casting Time reduction.  This may reduce Casting Time to 0, but only one spell may benefit from this ability per count.

Cost: Permanent EP reduction of 10
Activation: None
Duration: Always On
Ability Check: None

Tier 4 – Impactful Spells Against Watched Target

Psion’s spells vs. Marked Targets gain +15 Critical Hit Threshold.

Cost: Permanent EP reduction of 15
Activation: None
Duration: Always On
Ability Check: None

Aura Sight

Tier 1 – Discern Truth

Psion spends EP to detect whether a target within visual range is lying.  Their aura returns as yellow if they are knowingly lying.

Cost: 2 EP
Activation: General Action
Duration: Instant
Ability Check: Accuracy+Mind vs. Resistance (Mind): negates

Tier 2 – Discern True Nature

Psion spends EP to gain Truesight for 1 encounter, allowing them to see through illusions, polymorphs, invisibility, obfuscations and similar effects.

Cost: 7 EP
Activation: General Action
Duration: Encounter
Ability Check: None

Tier 3 – Discern Magic and Motives

Psion spends EP to detect and identify any magical effects currently active on all targets within 5 steps of her, as well as what their alignments are and if they have hostile intent towards others.  This ability allows the Psion to identify the targets and the specific nature of their hostility.

Cost: 14 EP
Activation: General Action
Duration: Encounter
Ability Check: Accuracy+Mind vs. Resistance(Mind): negates

Tier 4 – Cloak Aura

The Psion has learned to cloak her aura from others, rendering her completely immune to all Information/Lore effects.

Cost: Permanent EP reduction of 15
Activation: None
Duration: Always On
Ability Check: None

The Ties That Bind

Tier 2 – See Magical Connection

Psion spends EP to know the sources of magical influence toward 1 target, target must be visible to the Psion for this ability to work.

Cost: 7 EP
Activation: General Action
Duration: Instant
Ability Check: None

Illusionary Simulacra

Tier 1 – Illusionary Double

Psion spends EP to summon an illusionary copy that looks exactly like the Psion, and follows the Psion’s commands.  The simulacrum ends if the Psion ceases to concentrate on it, it receives more than 4 damage, moves more than 5 steps away from the Psion, or acts in a manner that betrays it as an illusion.

Cost: 2 EP
Activation: General Action
Duration: Concentration, Simulacrum must remain within Short range of Psion, and has 4 HP
Ability Check: None

Tier 2 – Perfect Double

Psion spends EP to summon an illusionary copy with all the traits of Tier 1, and additionally the simulacrum may take up to 14 damage before being dispelled, feels solid to the touch, may speak and rustle and make other realistic sounds, and smells like the Psion.

Cost: 7 EP
Activation: General Action
Duration: Concentration, Simulacrum must remain within Short range of Psion, and has 14 HP
Ability Check: None

Tier 3 – My Double, My Bodyguard

Psion spends EP to shunt up to 14 damage from herself to her simulacrum.

Cost: 14 EP
Activation: General Action
Duration: Instant
Ability Check: None

Tier 4 – Interchangeable Simulacrum

Psion spends EP to instantaneously switch places with their simulacrum at will for 1 encounter.  The switch is seamless leaving no discernable clues to the observer.

Cost: 20 EP
Activation: General Action
Duration: Encounter; may be turned on and off at will for the duration
Ability Check: None

Master of Illusions

Tier 1 – Illusion Bonus

Psion gains a +10 bonus to Accuracy when generating Illusions.

Cost: Permanent EP reduction of 1
Activation: None
Duration: Always On
Ability Check: None

Tier 2 – Improved Illusions

Psion spends EP to add 1 additional sensory effect to an illusion currently in effect.  This ability only works on illusions generated by the Psion.

Cost: 7 EP
Activation: General Action
Duration: Encounter
Ability Check: None

Tier 3 – Full Illusions

Psion may now add as many sensory effects to an illusion as she desires, and may turn them on and off at will.  This ability only works on illusions generated by the Psion.  This ability may be used on illusions as they are conjured.  This ability is always on, and does not require EP expenditure to use.

Cost: Permanent EP reduction of 10
Activation: General Action, or None if used on Illusion as it is generated
Duration: May be turned on and off at will
Ability Check: None

Tier 4 – Real Illusions

Psion spends EP to cause 1 illusionary effect to become real.  It loses the Illusionary tag, and no longer counts as Illusionary in any way.  Psion still retains any degree of control she had while the effect was illusionary.

Cost: 20 EP
Activation: General Action
Duration: Phaze; this effect ends when the Illusion it is affecting ends
Ability Check: None

Independent Illusions

Tier 3 – Extra Concentration

Psion gains an additional Concentration that may only be used to maintain Illusions.

Cost: Permanent EP reduction of 10
Activation: None
Duration: Always On
Ability Check: None

Repair Mental Damage

Tier 1 – Resist Mental Effect

Psion spends EP to delay the initiation of a Mental Effect by 1 count.  The Effect being delayed must be within Short range of the Psion.  Psion may continue spending EP in this manner to continue delaying the effect.

Cost: 2 EP
Activation: General Action
Duration: Instant
Ability Check: Accuracy vs. Resistance(Mind): negates

Tier 2 – Delay Mental Effect

Psion spends EP and touches 1 target to delay the initiation of a Mental Effect until the next Sunrise.

Cost: 7 EP
Activation: General Action
Duration: Day
Ability Check: Attack vs. Resistance(Mind): negates

Tier 3 – Negate Mental Effect

Psion spends EP and touches 1 target to Negate 1 Mental Effect currently affecting that target, regardless of its source.

Cost: 14 EP
Activation: General Action
Duration: Instant
Ability Check: Attack vs. Resistance(Mind): negates

Tier 4 – Psychic Surgery

Psion spends EP and touches 1 target to Negate up to ALL Mental Effects and Mental DINGUS effects currently affecting that target.  Psion may selectively remove any or all effects at her discretion.

Cost: 20 EP
Activation: General Action
Duration: Instant
Ability Check: Attack vs. Resistance(Mind): negates

Memory Cleansing

Tier 2 – Single Erasure

Psion spends EP and Ritual time to erase one skill from the target’s memory.  The target regains their skill slot (empty), and loses any abilities or bonuses previously conferred by the skill.  The target must be willing, or this ability fails.  If, at any time during the ritual, the target elects to Actively Resist this effect, their Resistance is automatically successful.  Psion must touch target throughout the ritual period.

Cost: 2 EP
Activation: Ritual Action; must be used on willing targets
Duration: Instant
Ability Check: None; any attempt to resist automatically negates without check

Tier 3 – Mass Erasure

Psion spends EP and Ritual time to erase one skill from all targets within 3 steps of the Psion.  The targets regain their skill slot (empty), and loses any abilities or bonuses previously conferred by the skill lost.  The target must be willing, or this ability fails.  If, at any time during the ritual, the target elects to Actively Resist this effect, their Resistance is automatically successful.  Psion must remain stationary throughout the ritual period.  However, not all skills erased need be the same.

Cost: 14 EP
Activation: Ritual Action
Duration: Instant
Ability Check: None; any attempt to resist automatically negates without check

Tier 4 – Erase Class

Psion spends EP and Ritual time to remove all knowledge of 1 class form the target’s memory.  The target must have 0 class skills (meaning the target’s skills must all be erased first).  The target loses all abilities and bonuses, including bonuses to To Hits, Saves, and HP previously conferred by the class.  The class is removed from the target’s passport.  The target must be willing, or this ability fails.  If, at any time during the ritual, the target elects to Actively Resist this effect, their Resistance is automatically successful.  Psion must touch target throughout the ritual period.

Cost: 20 EP
Activation: Ritual Action
Duration: Instant
Ability Check: None; any attempt to resist automatically negates without check

Raise Undead

Tier 1 – Raise Skeleton

Psion spends EP to summon 1 Skeleton.  This ability requires a skeleton or corpse within Short range of the Psion, and undead must remain within Short range of the Psion or be dispelled.  See Undead Statistic Cards for Skeleton statistics.  Skeleton acts according to the Psion’s will, and remains in effect for as long as the Psion concentrates on maintaining it.

Cost: 2 EP
Activation: General Action
Duration: Concentration; skeleton is discharged if moved more than Short range from Psion
Ability Check: None

Tier 2 – Raise Zombie

Psion spends EP to summon 1 Zombie, following all the rules for the Tier 1 Skeleton.

Cost: 7 EP
Activation: General Action
Duration: Concentration; zombie is discharged if moved more than Short range from Psion
Ability Check: None

Tier 3 – Raise Greater Skeleton

Psion spends EP to summon 1 Greater Skeleton, following all the rules for the Tier 1 Skeleton.

Cost: 14 EP
Activation: General Action
Duration: Concentration; greater skeleton is discharged if moved more than Short range from Psion
Ability Check: None

Tier 4 – Raise Greater Zombie

Psion spends EP to summon 1 Greater Zombie, following all the rules for the Tier 1 Skeleton.

Cost: 20 EP
Activation: General Action
Duration: Concentration; greater zombie is discharged if moved more than Short range from Psion
Ability Check: None

Control Undead

Tier 2 – Sustained Animation

Psion spends EP to maintain Undead for up to 1 encounter without Psion concentration. Undead continues to follow the Psion’s last command while Psion is not concentrating on them.

Cost: 7 EP
Activation: General Action
Duration: Encounter
Ability Check: None

Tier 3 – Undead Mastery

Psion gains an extra Concentration action for maintaining Undead.

Cost: Permanent EP reduction of 10
Activation: None
Duration: Always On
Ability Check: None