Druid

All planes have conservators – a group of beings charged with caretaking and protection against destruction or intrusion.  The Material Plane is no exception.  Druids are tasked with protecting the Tree of Life, the wild and untamed places, and all plants and denizens of the world.  They are constantly vigilant against threats to the world as a whole, or any of its terrains or ecosystems.  Of particular importance to Druids are protecting plants and plant life.

Attack: Medium
Accuracy: High
Defense: Low
Resistance: High

Tough: Low
Quick: Medium
Mind: High

Hit Points: Low
Energy Points: High

Weapon Proficiencies: Light
Armor Proficiencies: None

Allowed Alignments: 2, 3, 4
Note: The Druid may not use any Natural abilities while alignment 1 or 5.

GRANTED ABILITIES

Druid Spellcasting (Natural)

SELECTABLE ABILITIES

Druids gain selections at levels 1,3,5 // 6-12 // 13-19 // 20

Spell Research
Medium Weapon Proficiency
Save Bonus
Extra EPs
Druid Language
Herbalism
Terrain Aptitude (Natural)
Denizen Communication (Natural) - Terrain Aptitude
Terrain Enhanced Spells (Natural) - Terrain Aptitude
Weirding Path (Natural) - Terrain Aptitude
Magic Attunement (Natural) - Terrain Aptitude
Restoration Circle (Natural)
Grove Establishing Circle (Natural)
Rejuvenation Circle (Natural)
Animal Ally (Natural)
Animal Form(Natural)
Animal Types
Animal Ally Connection (Natural)
Polymorph Mastery (Natural)
Releasing the Inner Beast
Tree Form (Natural)